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Filling shapes geometry
Filling shapes geometry








filling shapes geometry

Tiling (ensures a repeating pattern, ends with space).

FILLING SHAPES GEOMETRY FULL

Snap Dashes to the full length of the shape. Fixed Count, where Size is the number of repeating periods across the shape, and Spacing is the fraction (0 to 1) of which should be space.Relative (to Thickness), which means a dash size of 1 is always a square dash.The space in which Size and Spacing is defined. Single color, or a gradient from start to end How thick this shape should be, in the given Thickness Space What blend mode to use when drawing this shapeĬolor of the line, or, the color of the starting point, when two colors are usedĬolor of the endpoint when two colors are used Here are some example dashes, when set to Relative dash spacing Dash Offset is always relative to a single period, which means integer values always look the same. Round Caps - extends by half the Thickness at each endpoint, rounding the cornersĭashed Lines Dash Size and Dash Spacing are either in meters, relative to thickness, or a fixed count across the shape, depending on what Dash Space is set to. Square Caps - extends by half the Thickness at each endpoint Volumetric 3D lines are using actual polygons to render a 3D line with the given ThicknessĮnd Caps No Caps - cuts off immediately at each endpoint Useful for a cheap way of drawing 3D lines without using much geometry This is useful for making lines that are locked to a plane, such as in 2D games, or for a 2D surface in a 3D world such as a screen or minimapīillboard lines are positioned in 3D space, still using a quad mesh, always trying to face the camera. Geometry Flat 2D lines are flat on the local space XY plane, ignoring Z. As with many other shapes, you can set Thickness Space to various units, so you can specify Thickness in either meters, pixels or noots. Lines are defined by a Start point and an End point, along with a configurable Thickness.










Filling shapes geometry